Mount And Blade Nova Aetas

I have been modding for four years already. This includes extending the features of the original M&B games by adding a lot of new content - or improving gameplay, and this all mostly done by myself! This takes a lot of effort and time in learning how to model, to texture and to write complex scripts. My intentions are to offer a pleasant and durable feeling of the game. Even after the release of a modification I stay updating & bringing out new content.

Mount & Blade: Warband. Nova Aetas and Prophesy of Pendor #11. Oct 2, 2015 @ 8:48am In Floris you can hire a certain Mercenary captain to stay in your court and, from them, you can hire Mercenaries that you can outfit, yourself. More importantly, you can change their gear as needed. Nova Aetas brings you to the end of the medieval era. During your journey, you will experience the Calradian Renaissance (= rebirth). Manage villages and towns like a real lord. Explore the New World. Restore ancient buildings and increase in social class!

I keep reading feedback, suggestions, bug reports and even watch community videos. Especially the testing side of developing a mod can last long and be aggravating. But seeing the joyful feedback of you does encourage my enthusiasm to continue developing. Making profit has never been my goal. Extract driver files from setup.exe. I never ask to be paid for my work and services.

Though I give you the option to freely donate a sum of money as a token of appreciation for all time and effort put in offering you a free, pleasant and durable game.

Constructing: Village • 10 different buildings can be built (church, barracks, school, ) • 3 different production buildings (stone quarry, lumberjack, blacksmith) • You can see that the building is actually being constructed • Production buildings can be upgraded, up to 5 lvls (with own unique building) • Pay to Village Elder to set up construction site • Drafting Table at site allows you to bring materials (timber, stone, tools) and finish construction • Real-time building / upgrading. Set up construction and the building will appear. Upgrade it to another level and you can see it • Different buildings for Swadian, Sarranid, Rhodokian and Vaegir cultures. • When your village grows, the villagers will build a greater religious place on their own Managing: Village • Assign jobs to villagers (farmers, woodcutters, stonecutters, blacksmiths) • These jobs let them harvest food or create materials (timber, stone, tools) • These materials are needed for buildings • Food is eaten by villagers, if too much food, people will move in, if too few, people will move out • Set tax level (no tax, average, high, extreme, ) • Ask for a salary (warning: village elder grabs too) • Add personal gold to treasury.

• Special events (accidents, plague, murder, theft) • If your village has 76 villagers, 76 villagers will actually walk around you Managing: Town • Build what you want (church, townhall, walls, university, hospital, ) • Most buildings are visually visible while walking at the streets • Hire commissioners to extend your options (Comm. Of Architecture, Finance & Justice) • Town mechanics: tax, growth, population, religion, treasury, power • Set tax level (from Very Low to Extreme) • Low Religious Uniformity decreases population and mainly tax income. Heretics don’t pay • Power in town is distributed to 4 classes: Nobility, Bourgeoisie, Clergy, Craftsmen • You decide who gets powerful and who will be kept down. Each class has its own characteristics: • Nobility – Makes proclaiming edicts quicker • Bourgeoisie – Building becomes cheaper • Clergy – Increases Religious Uniformity • Craftsmen – Increases population growth • Give power to a class with edicts and gifts • Power is divided naturally as 50% Nobility, 10% Bourgeoisie, 35% Clergy and 5% Craftsmen and tends to restore this order. Laurence • If a class feels it has too little power they start becoming annoying: • Nobility –. • How do I remove font?